using M13.Base;
using M13.GameSystem;
using QFramework;
using UnityEngine;

namespace M13.Game.Entity.Player
{
    /// <summary>
    /// 玩家客户端
    /// </summary>
    public class Player : MonoBehaviour , IController
    {
        

        public IArchitecture GetArchitecture()
        {
            return GameArchitecture.Interface;
        }
        
    }
}